The Pathless ultimately buries anything it might have to say in a stupefying level of cliché.
Extinction compensates for a lack of variety by treating every minor detail as a momentous occasion.
Fe is filled with rote tasks, and its hyper-stylized imagery impedes attempts at emotional connection.
A classic has been reincarnated as one of the most visually magnificent titles of our current generation.
This is a game that’s content to let players do only one thing: kill a hell of a lot of Titans.
Similar to its memorable big-bads, Darksiders II’s environments are definitely massive, much larger than those of its forerunner.
While it’s a nice change to play as an ordinary family man, the whole “I must find my daughter” story never becomes more than a generic motivator.
Because the publisher just up-rezzed the textures, rather than revising the engine, the new skins are stretched over the same old blocky frames.
It’s almost funny now, to think: it wasn’t that long ago that movie aficionados had to explain to people the difference between full-screen and widescreen.