Despite its title’s declaration of intent, Rift Apart isn’t willing to stand on its own.
Even after getting used to everything that Biomutant throws at you, the array of options at your disposal spreads the game rather thin.
The film crams in jokes long past the point of relevance and often to outright distraction, if not annoyance.
Even with as much mayhem as the game brings to the table, it never forgets to make itself accessible and welcoming.
There isn’t a single elaborate or cinematic set piece, and instead of explosive action, there’s just a lot of repetitive, mindless killing.
Throw in the cloaking melee enemies and shielded elite agents, and the game feels like one long riff on Mass Effect 3, which isn’t terrible if you loved grinding through that game’s co-op multiplayer.
This is an above-average platformer, but an unfailing hodgepodge of annoying problems keeps this stealth-laden fetch quest from being a must-have title.
Between the 12 main weapons in your arsenal, the four types of turrets, three barriers, four mines, and different troop compositions, there’s enough variety to keep you facing down your rivals for at least as long as the campaign.
Defense isn’t nearly as important as a strong and constant offense, through which you can accumulate the AP necessary to trigger those killing moves.
The missions in the final game are action-packed, and if you played Jak II you’ll instantly fall in love with the pacing and deep melee options.
The 12-hour co-op mission has a few technical flaws, but fans wanting to extend their Ratchet & Clank experience will squeeze some fun out of the game.