Review: Rime

It wants to be more of a three-dimensional museum, one that carefully categorizes emotions, than a game.

Review: ReCore

These are moments of impressive beauty and joy, moments blessedly unsullied by ReCore’s technical lethargy.

Review: Bound

Movement here isn’t just treated as a necessity of the gameplay, but as an expression of joy and healing.

Review: Abzû

The game fails to satisfy the natural urge to explore a three-dimensional realm of seemingly endless possibilities.

Review: 80 Days

Unlike life-simulator and open-world games, it doesn’t presuppose and anticipate your addiction. It simply uplifts.

Review: Submerged

While the visuals are nothing to scoff at, this nascent title is a baby that could’ve been thrown away with all the bathwater.

Review: Journey

Its anecdotes function as mawkish indicators of social status, as the Internet crowd often forgets that being online is a privilege for more than a few.