It leans firmly enough on its heaven-or-hell selection phases to make an impact in both the immediate and distant future of its gameplay.
The fundamentals of Second Son are present, obviously restricted to Fetch’s flashy Neon abilities, which is fine since Neon was the most free-flowing and fun of Delsin’s stolen powers to begin with.
The motion controls and the touchpad get a decent, well-integrated workout, world detail is staggering, and the particle and lighting effects of Delsin’s powers are breathtaking.
The new version also completely unburdens itself of any load times, which is welcome, but the effect isn’t mind-blowing.
The one-sheet for Hitchcock may turn out to be the 2012 poster that makes the strongest statement.
Okay, so maybe it’s not an exact replica of Sucker Punch’s stellar 2011 effort, but it’s close.
Refining an excellent template isn’t simple or easy, which is what makes Infamous 2’s success all the more thrilling.
Infamous takes a more complex approach to exploring Truman Capote’s disintegration than Bennett Miller’s Capote.