In our present-day world, its prediction of a violent worker-versus-worker future feels hauntingly plausible.
Players who manage to get past the technical issues will find themselves saddled with a generic, emotionless game.
The game places trust in the moral, philosophical, and intellectual response of the audience.
It’s weird to say that Fallout 4 operates under the principle that less is more, since its vision of Boston is dotted with hundreds of hours of things to do.
This is the truer definition of a mature title. This is what happens when first-person shooters strive to be more than a vulgar display of power.
Before Shadowrun was a cRPG, it was an RPG of the pen-and-paper variety, a medium that did more than a thousand junior-high workshops to encourage young people to tell each other thought-out stories.
The main campaign at least affords enough decent boss battles to make completing the title reasonably worthwhile.
Bludgeoning zombies is pleasurable, and yet not quite as pleasurable as it should be, in Dead Island, Techland’s open-world semi-RPG.
Girls's single could pass for a classic chamber-pop ballad circa 1989.