It has its share of fun diversions from the main quest, but the game doesn’t necessarily care if you do any of them.
Fabletown’s sense of loss and dread is far more palpable the more we learn about episode one’s second victim.
Shooting in the game is a staccato aim-and-fire affair that only emphasizes how difficult it is to make your movements correspond to the system’s invisible bounding box.
Fable III doesn’t present the same kind of dilemmas the previous Fable games did, so it isn’t as compelling.