If you dare, ascend into the horrors of the Martian mind and check out the trailer for yourself.
The game is dour and oblivious that its destination is more interesting and vital than the journey.
The Solus Project benefits from the fact that you can’t just shoot your way out of a bad situation.
It shouldn’t be cutting corners, and it’s silly that the four major zones are all still so faded, dull, and repetitious.
Frictional Games has attempted to merge sci-fi horror with a philosophical investigation into the mind-body problem.