Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, it’s in a constant state of panic.
The previous console title in the series, The House of the Dead Overkill, made an honorable effort to push all the game’s narrative elements to the same hysterical pitch as its gameplay, and I’m sorry this one doesn’t even try.
Visceral Games has produced an experience that feels like riding through the best carny spook show of all time.