It’s the same brick wall of a problem Netherrealm Studios has been running into since Mortal Kombat vs. DC.
ASW takes a chance on comprehensively reformatting BlazBlue’s story progression, and the result is a bit of a mixed bag.
Exploring the landscape is fun, as there are hidden “god plates” and silly achievements behind solid-seeming nooks and in just-out-of-reach crannies, but manipulating the objects to get there is a tireless chore.
Three-on-three, elimination-style combat is the name of the game in KoF XIII, and the overall flow of each duel isn’t as frantic or, let’s face it, luck-based as UMvC3 or something like a version of BlazBlue.