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Thomas Happ Games (#110 of 1)

Review: Axiom Verge

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Review: Axiom Verge
Review: Axiom Verge

Though the gun acquired early on in Axiom Verge is literally a disruptive technology, able to hack into enemy and environmental code, flipping it to a new binary state, the game itself is more of a sustaining innovation, revisiting and improving on the legacy of its Metroidvania-type predecessors. In fact, the idea of “breaking” the game is a nod to the way that players currently revisit Super Metroid, looking to find time-saving shortcuts, and there’s even a “speedrun” option available on the main menu that removes cutscenes. Of course, the game can be completed normally, too, and this is the recommended mode for casual and hardcore gamers alike. The deceptively twisted story is as worthy of a player’s attention as the overtly labyrinthine map, and agonizing over whether to believe Athetos, who’s cast as the game’s villain, or Rusalki like Elsenova and Ophelia—a collective of AI which oversees the infected, deadly planet of Sudra—gives players something to do while wandering about.