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Carlos Coronado (#110 of 1)

Review: Mind: Path to Thalamus

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Review: Mind: Path to Thalamus
Review: Mind: Path to Thalamus

Carlos Coronado’s Mind: Path to Thalamus isn’t a subtle game. The title and in-game chapter labels reveal that you’ll be traveling through a person’s mind, specifically toward the thalamus, which essentially bridges and processes the brain’s information, leveraging this between your sleeping and waking self. The narrative doubles down on this, too, needlessly explaining with a heavy hand (and heavy intonation) that ever since a tsunami claimed the life of your beloved Sophia, you’ve been in a coma. (Note: About a week after playing, the audio was patched to remove some of the more redundant/obvious parts, and there are plans to rework it entirely in a future update.) But life isn’t subtle, and sometimes it blows you away—as does Mind, right from the very opening sequence in which a raging storm rips apart your quiet world. The following three hours (or longer, depending on your pace) are filled with similarly beautiful, trippy imagery—as well as some fiendish Portal-like puzzles that help the game rise above walking simulators like Dear Esther or Proteus. (The closest parallel is probably the similarly themed Trauma, though that’s a more simplistic point-and-click adventure.)