The zeitgeist behind the Monster Hunter series in Japan is very apparent, even to those that don’t live there. Many of us have heard secondhand accounts of perfect strangers hunting prized beasts on their commute to work or seeing bookstores having whole sections dedicated to guides and manuals to the various Monster Hunter games. If these secondhand accounts are not evidence enough, all you have to look at is the sales figures that the series generates overseas. (Monster Hunter Freedom United for the Sony PSP has sold over 3.5 million copies since late 2008.) So with the latest installment of the Monster Hunter series showcased on the Nintendo Wii, Capcom hopes that Monster Hunter Tri can reach a wider audience in the West and become as big of a success as it has across the Pacific.
With the release of Monster Hunter Tri over here, Capcom has packaged a special bundle pack which includes the Classic Controller Pro. While the game does support the usual Wii setup of a numchuck and Wii-mote, having played the game for the past three weeks now, I can attest that a classic controller of some kind (whether it is a Pro or the original) is needed to play the game properly. With that said, a classic controller is not the only prerequisite needed to fully appreciate Monster Hunter Tri. If you decide to dive into the world of Monster Hunter Tri, expect to invest a lot of time into the game; though I have played it for over 50 hours now, I still haven’t seen everything that the game has to offer. So I am confident in saying that Monster Hunter Tri is the deepest gaming experience available on the Nintendo Wii.