Given that video games are usually better than the movies based on them, it makes sense that the new Prince of Persia game would be just as happy to ignore the chestfest of a movie as I am. Instead, Prince of Persia: The Forgotten Sands is inspired by the popularity of the last generation’s Prince of Persia: The Sands of Time trilogy, ignoring 2008’s poor, unloved, colon-less Prince of Persia (which I’m just going to call PoP-08 from here on, as though it was a Japanese energy drink). But for all PoP-08’s controversial elements, it was creatively trying to build on what had worked in previous PoP games and throw out what didn’t, and PoP: TFS left me longing for its relative success.
PoP-08’s all-quick-time-event gameplay was an acknowledgement that platforming control had never worked very well on the animation-heavy PoP games, where you’re frequently pushing a button and then waiting for the character to catch up. Instead, it went for eye-dazzling flow, a playable rollercoaster where you pushed the buttons in rhythm and enjoyed the show.