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Miguel Ferrer (#110 of 5)

Twin Peaks: The Return Recap Part 16

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Twin Peaks: The Return Recap: Part 16

Suzanne Tenner/Showtime

Twin Peaks: The Return Recap: Part 16

“Part 16” of Twin Peaks: The Return is perhaps most remarkable for its numerous arrivals and departures, some of them quite literal, some a bit more metaphorical. In a more rules-oriented series, the second-to-last episode of the season would be spent mostly marking time, given over to scrupulously setting the stage for the finale. There were traces of that here, of course, but rendered wonderfully rich and strange through David Lynch’s meticulous attention to off-kilter audiovisual textures and details.

Twin Peaks: The Return Recap Part 9

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Twin Peaks: The Return Recap: Part 9

Suzanne Tenner/Showtime

Twin Peaks: The Return Recap: Part 9

Showtime gave viewers of Twin Peaks: The Return two weeks to process the epically unsettling excursion into cosmic tone poetry and splattery monochrome horror that constituted much of “Part 8.” It seems likely that, given the show’s fondness for delaying the connection of its many plot points, those events will only bear their strange fruit a few episodes further down the line. And so last night’s installment resolutely picked up where the previous episode’s present-day first act left off, with the miraculously resurrected but still blood-soaked Bad Dale (Kyle MacLachlan) hoofing it along a dusty country road, until a blood-red bandana shows him where to turn off.

Twin Peaks: The Return Recap Part 6

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Twin Peaks: The Return Recap: Part 6

Showtime

Twin Peaks: The Return Recap: Part 6

Many of the events in the latest episode of Twin Peaks: The Return seem to depend on the toss of a coin, inviting speculation about the balance between chance and necessity in the lives of the characters. When Richard Horne (Eamon Farren) buys a load of a drug called “sparkle” from Red (Balthazar Getty), the latter bewilders Richard with a surreal coin trick. The coin impossibly hangs in the air for some time, before then manifesting in Richard’s mouth. Except it hasn’t, because it’s back in Red’s palm. Red tells Richard: “Heads I win. Tails you lose.” Chance obviously isn’t a factor in their deal. The game is rigged, as the house always wins—and it’s an encounter that sets in motion a series of events that reverberates throughout the episode.

Twin Peaks: The Return Recap Part 4

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Twin Peaks: The Return Recap: Part 4

Showtime

Twin Peaks: The Return Recap: Part 4

Watching the first four episodes of Twin Peaks: The Return has been tantamount to participating in an exceptionally gnomic guessing game. Most of the lingering questions that have been raised thus far center on matters of significance—and in both senses of the word. What does this mean? But also, how important is this particular thread to the overall warp and woof of the tapestry that David Lynch and Mark Frost are weaving? “Part 3” offered a seemingly out-of-leftfield scene that lingered over Dr. Jacoby spraying shovels with gold paint, and after “Part 4,” we’re no closer to finding out why.

Twin Peaks: The Return Recap Part 3

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Twin Peaks: The Return Recap: Part 3

Suzanne Tenner/Showtime

Twin Peaks: The Return Recap: Part 3

The first 15 minutes of part three of Twin Peaks: The Return play like one of David Lynch’s hermetically sealed surrealist short films. Agent Cooper’s (Kyle MacLachlan) plunge through space-time comes to an abrupt end when he crash-lands on a rivet-studded metal balcony overlooking a dark purple sea. He enters a sparse, fire-lit room where a woman in a red dress with her eyes sealed shut signals alarm when something massive begins pounding on a metal door. She leads Cooper up a ladder, and they emerge atop a black metal cube that clearly must be bigger on the inside to contain all the spaces we’ve just traversed. Atop the cube stands a bell-shaped structure that the woman activates by throwing a lever, and at the cost of being cast off into the interstellar space that surrounds the cube.