House Logo
Explore categories +

Video Games (#110 of 120)

Review: Microsoft’s Xbox One X

Comments Comments (...)

Review: Microsoft’s Xbox One X

Microsoft

Review: Microsoft’s Xbox One X

The future is sitting on my shelf right now. This premium console, sporting a highly advanced processor, can play games from across three generations of consoles. It also includes a drive for a brand new home-media disc format for watching movies and playing games at a higher resolution than we’ve ever seen. Yes, the PlayStation 3 was a special system all right, but it was one that was fraught with risk factors—from its exorbitant price to its betting the farm on A/V standards that only a fraction of its audience has adopted yet—and it’s bizarre to watch Microsoft attempt all those same gambles in 2017 with the Xbox One X, considering how it turned out for Sony in 2006.

Creeping Through Egypt Previewing Assassin’s Creed: Origins

Comments Comments (...)

Creeping Through Egypt: Assassin’s Creed: Origins Hands-On Preview

Ubisoft

Creeping Through Egypt: Assassin’s Creed: Origins Hands-On Preview

For the first time since 2007, I had to learn how to play Assassin’s Creed. Sure, each game in the series since the premiere of the first title has brought its own tweaks, changes, and the occasional new control scheme. Black Flag’s ship-to-ship combat injected some fresh blood into the world. Assassin’s Creed: Origins, on the other hand, makes Assassin’s Creed feel like a completely new series for the first time in 10 years.

Ezio Auditore, Assassin’s Creed’s best, most charismatic protagonist to this day, carried this series on his shoulders through sheer force of charisma for three games. Afterward, even when the series was at its best (Black Flag, Rogue, Syndicate), there was always a hint of stagnation at its heart. The locales changed, and characters were fresh and exciting, but you still mostly traversed every world, made every kill, and played every side mission exactly the same. Origins, on the other hand, feels like an entirely different game.

Square Enix Gives Kingdom Hearts III a New Orchestra Trailer

Comments Comments (...)

Square Enix Gives Kingdom Hearts III a New Orchestra Trailer

Square Enix

Square Enix Gives Kingdom Hearts III a New Orchestra Trailer

“Don’t assume your dreams are just fantasy. If you imagine a world, believe in it…and dive in.” So read the words that fade onto the screen at the start of the new orchestra trailer for Kingdom Hearts III that was dropped yesterday by Square Enix. And what follows is a literal application of that mantra, as the series’s protagonist, Sora, is seen diving into Mount Olympus to do battle with the gods that live therein.

Square Enix Releases New Trailer for Final Fantasy XII: The Zodiac Age

Comments Comments (...)

Square Enix Releases New Trailer for Final Fantasy XII: The Zodiac Age

Square Enix

Square Enix Releases New Trailer for Final Fantasy XII: The Zodiac Age

The 12th title in the mainline Final Fantasy series, Final Fantasy XII was released in March 2006 to critical acclaim, and by the end of year earned a number of “game of the year” citations. Among its innovations: an open world split into zones, a controllable camera, and a “license” system that allowed players to assign certain equipment and abilities to the playable characters. On July 11, you’ll be able to experience the game like never before with the release of Final Fantasy XII: The Zodiac Age, and today Square Enix has released a story trailer for the game.

Cristiano Ronaldo-Fueled FIFA 18 Gets Reveal Trailer from EA

Comments Comments (...)

Cristiano Ronaldo-Fueled FIFA 18 Gets Reveal Trailer from EA

EA

Cristiano Ronaldo-Fueled FIFA 18 Gets Reveal Trailer from EA

Today, EA announced Portuguese thirst trap Cristiano Ronaldo, professional footballer for Spanish club Real Madrid and member of the Portugal national team, as the global cover star of FIFA 18. Portugal’s most capped player of all time, Ronaldo is widely considered one of the best players in his sport in the world. He also looks like this with his shirt off—and this.

Need For Speed Payback Officially Announced with Trailer by EA

Comments Comments (...)

Need For Speed Payback Officially Announced with Trailer by EA

Electronic Arts

Need For Speed Payback Officially Announced with Trailer by EA

Our relationship with the Need for Speed series runs a little hot and cold. With regard to the 2015 reboot, we dug how joyously and accessibly it embraced arcade-style racing. The game was a dream for latent gearheads, allowing them to customize just about every aspect of their driving experience. On the downside, it wasn’t always very easy to enjoy the game’s top-of-the-line aesthetics given all the racer slang/netspeak-laden Twitter posts and tutorial guidance that would flash across the screen, and sometimes at the most inopportune moments. As for the always-online component, it was less than efficiently deployed.

Iron Galaxy and Maximum Games’s Extinction Gets Announcement Trailer

Comments Comments (...)

Iron Galaxy and Maximum Games’s Extinction Gets Announcement Trailer

Maximum Games

Iron Galaxy and Maximum Games’s Extinction Gets Announcement Trailer

Today, Iron Galaxy and Maximum Games (makers of Alekhine’s Gun and, more recently, Troll and I) announced the action game Extinction, which is set to be previewed at E3 this year (Maximum will also be previewing Mark McMorris Infinite Air, Road Rage, and Loading Human: Chapter One at the event). Billed as a “thrilling, fast-paced” experience, Extinction puts players in the position of having to save humanity from the threat posed by an encroaching armies of bloodthirsty monsters known as Ravenii.

Sniper: Ghost Warrior 3 Gets a Major, Bug-Fixing Update from CI Games

Comments Comments (...)

Sniper: Ghost Warrior 3 Gets a Major, Bug-Fixing Update from CI Games

CI Games

Sniper: Ghost Warrior 3 Gets a Major, Bug-Fixing Update from CI Games

We weren’t exactly impressed with the open world charted by Sniper: Ghost Warrior 3, which was abundant in critical design flaws. From our own Matt de Azevedo’s review of the game:

The game features an abundance of gadgets and weaponry, but most are superfluous and only serve to create an overly complex and needlessly cluttered UI and menu system. Features like the truly uninspired and virtually useless skill tree could have been omitted entirely, which would have allowed more attention to be paid to the presently lackluster graphics, unresponsive controls, or the egregiously long load times and crashes that plague the experience.

Tom Clancy’s Ghost Recon: Wildlands New DLC, Fallen Ghosts, Gets a Trailer

Comments Comments (...)

Tom Clancy’s Ghost Recon: Wildlands New DLC, Fallen Ghosts, Gets a Trailer

Ubisoft

Tom Clancy’s Ghost Recon: Wildlands New DLC, Fallen Ghosts, Gets a Trailer

We weren’t crazy about Tom Clancy’s Ghost Recon: Wildlands. From Aaron Riccio’s review of the game:

In actuality, there are clear limitations on what players are allowed to do. The game’s regions are all accessible from the start, which makes it easy to jump into a co-op session if you dislike working with AI partners. Everything else is gated, which means that you can’t just track down El Sueno or the 16 buchons who’ve carved out Bolivia into a series of discrete territories. Instead, players must follow a scripted gameplay loop in order to identify and locate each target, tediously working their way up the cartel chain.

Today, Ubisoft announced that Fallen Ghosts, the game’s second expansion, is now available for season pass owners across all platforms. And given Ubisoft’s official description of the DLC (see below), perhaps some of our qualms with the game will be addressed.

Hands-On Preview: Bungie’s Destiny 2

Comments Comments (...)

Hands-On Preview: Bungie’s Destiny 2

Bungie

Hands-On Preview: Bungie’s Destiny 2

Bungie has been teetering on the thinnest edge of control over what it tried to do with Destiny since the day the game was released in September 2014. Even in the face of truly impressive DLCs (The Taken King, in particular, is the game’s creative apex in almost every respect), Destiny will ultimately go down as a rough work, sweating and straining under its own ambitions.

With Destiny 2, the game developer has the unenviable task of having to advance something that only barely got to this point feeling like a complete, compelling, inviting experience. It’s appropriate that it isn’t going to be a game trying to polish cracked goods, but an attempt to get things right the first time out. And there was no better way to state that purpose than to literally and metaphorically burn the first game to the ground.