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Funny Games

EH: You may be surprised to find that I agree with you on this one. My initial viewing of Funny Games (the 1997 original) left me exhausted and overwhelmed and battered, which at the time caused me to mistake the film’s cynical manipulations for something more interesting. But each successive viewing of Haneke’s exercise in audience-baiting—I’ve now seen the original and the remake, which are essentially the same movie, twice each—has only made me hate this film more and more, finding less and less to appreciate with each painful viewing. I think the problem, which you hint at, is that Haneke sets out to critique a certain kind of violent movie by essentially making a movie that fits neatly into the genre he’s critiquing. True, though the film feels gory and violent, Haneke actually doesn’t show very much onscreen violence, and he keeps implicating the audience in the film’s action by having the villains (Arno Frisch and Frank Giering) wink and talk at the camera, but in most ways Funny Games, in either version, feels way too close to the kinds of entertainment it’s supposedly deconstructing.

As we’ve already mentioned, Haneke often risks being guilty of the same crimes he’s trying to expose, and I think it’s with Funny Games that he falls headfirst into that trap. Haneke has famously said of this film that he expects people to walk out, and that those who do don’t need the message he’s trying to convey, while those who sit through the whole picture needed his lesson. That’s a pretty paternalistic way to think about one’s own films, but moreover I’m not convinced that the film even achieves its stated aims. There are doubtless plenty of people who miss the film’s point altogether and simply appreciate its violence and its obvious encouragement to side with the killers—I was darkly amused by the IMDb commenter who expressed his love of the film and hoped for a sequel called Funnier Games. The thing is, those most likely to get the film’s message are those who are already familiar with the rest of the director’s work, because taken on its own, without that context, Funny Games could all too easily be mistaken for exactly the kind of manipulative, blood-soaked celebration of violence that it’s actually satirizing.

 

Funny Games

JB: I feel like I should give you a hug or a Paxil or something, because I have no idea how you’ve managed to suffer through Funny Games so many times. Prior to this conversation, I’d seen brief clips of it, and I’d read quite a bit about it—thanks in large part to think pieces inspired by Haneke’s American remake—but I’d never sat down and watched it because, well, it sounded like torture porn to me, which made it no more appealing than one of the Saw films, which I’ve also avoided. And if not for this discussion, I’m confident saying that I never would have watched Funny Games, not for some political or moral reason but simply because I see no upside in watching any movie that’s designed to put the audience through hell—never mind that Funny Games has the added insult-to-injury ingredient of criticizing those who endure its hell.

That’s the thing that puzzles me most about Funny Games, because I just don’t understand the concept of an artist who wants to drive people away from his art. That doesn’t compute for me. Frankly, I’m not sure something with that design should be considered art. It makes me think, strangely enough, of that period a few years ago when everyone was talking about the online scat porn sensation “2 Girls, 1 Cup” (another thing I’ve never seen, by the way). Around that time, George Clooney was interviewed for Esquire, and mentioned seeing part of the video on the set of one of his movies: “It’s like the rodeo—see how long you can stay on,” he said of trying to endure the sight of two women shitting and puking into the same cup and exchanging drinks of the wicked brew (or something like that; again, I haven’t seen it). So far as I can tell, that’s pretty much the attitude that Haneke had when he made Funny Games, except what’s different is that “2 Girls, 1 Cup” wasn’t designed to revolt—it was designed to appeal to a niche group of sexual deviants (please tell me this is one sexual behavior I needn’t be open-minded about). “2 Girls, 1 Cup” was designed to be a turn-on. And so to me this comparison illustrates Haneke’s gross miscalculation (pun intended): He set out to make a punishing rodeo movie, but the ones he means to offend aren’t the ones who suffer.

 

Funny Games

EH: I should say, though any respect I once had for Funny Games has been thoroughly worn away by my repeat viewings—and I only revisited both versions because of this conversation; I’m not a masochist—I do see some value in a work of art that’s intended primarily to provoke and to repulse audiences.

There is one scene in Funny Games that I still appreciate, even now, and even if I freely admit that my pleasure in it is a little juvenile. In the film’s opening sequence, the family is driving to their vacation house, playing a guessing game with classical music CDs. After a while, the relaxed, tranquil music is suddenly drowned out as Haneke cuts in some excerpts of the noisier moments from a few songs by Naked City, with vocalist Eye Yamatsuka yammering over the combination of blaring sax and metal-inspired riffing. It’s the first sign of the filmmaker’s intrusive presence in the film, but unlike the later moments when the killers direct insinuating remarks at the audience, it remains interesting because it’s also a sign of Haneke’s commentary on classical culture.

Haneke’s films often contain these references to the bourgeois appropriation of art in ways that reduce the potential of art to be truly meaningful, to provoke emotional and intellectual responses. The guessing game at the beginning of Funny Games is a good example: beautiful classical music recontextualized as a show-offy game intended to prove the intelligence of the players, with the music itself serving as a prop. In Benny’s Video, the walls of the family’s dining room are loaded with tiny reproductions of art, with little context or sign of curation: the Mona Lisa abuts Warhol’s rows of screen-printed Marilyns, suggesting that the only criterion for selection is that the art is famous. These miniatures are so densely packed together and so reduced in scale that any impact, any statement the art might be making, any aesthetic interest, is all but entirely lost. It’s art reduced to a mere marker of taste or status, a symbol of the bourgeois’ empty understanding of art’s real potential. In this context, Haneke’s more provocative, off-putting tendencies make some sense: his characters are often so comfortable and blasé about art that it takes something drastic, like Eye Yamatsuka or Funny Games itself, to provoke any reaction other than a shrug. None of this makes Funny Games any better or any less condescending, but I think I understand Haneke’s impulse in making a film like this.

 

Funny Games

JB: Provocation is one thing—that’s the pig slaughter scene in Benny’s Video, no matter if you think that moment is a cheap shock tactic, an unforgivable abuse of artistic license, a genius commentary on our desensitization to onscreen violence, or some combination of all of the above. Trying to buck your audience so hard that they fall off and hurt themselves is something else altogether. Most of all, it’s an affront to the unspoken contract between the artist and the consumer. Had I watched Funny Games under different circumstances and not felt a critical duty to suffer through it until the end, I still would have felt an artistic duty to watch it all. Some people feel differently, I know, but my theory is that if I watch a film I owe it to the filmmaker to see it all. I have the right to stop, of course. But if I stop, I don’t have the right to say I’ve seen the film. So what bothers me about Haneke’s approach is that he abuses those cinephiles with the best intentions, the folks who endure it all because they trust Haneke wouldn’t abuse them for the sake of abusing them. Even though he does.

Having said that, I owe Haneke the respect I don’t feel he shows for his audience: There are moments of Funny Games that I found quite powerful, moments that—just for a moment—made me feel that perhaps it was worth it to suffer through all of the quasi-erotic abuse. The best example is the one after the killers have left the husband and wife alone in their home, having wounded the husband, humiliated the wife and killed the couple’s son. First the wife, Anna (Susanne Lothar), helps her injured husband, Georg (Ulrich Mühe), limp out of the living room—her straining to help hold him up, both of them struggling not to look in the direction of their murdered son, whose body lies a few feet away. In and of itself, that moment is a powerful demonstration of human resilience, a demonstration of our ability to compartmentalize in moments of terror in order to survive. I find that inspiring (although perhaps Haneke means it as a criticism), but not nearly as inspiring as what happens not long after that.

As Anna prepares to escape through a window to get help, Georg apologizes to her, because he wasn’t strong enough to overpower the two men and save them. It’s a gut-wrenching apology—he’s been seriously beaten and he already feels guilt—and it brings Anna to tears. She embraces him. Their lives are still in danger, they haven’t had time to really accept their son’s murder, and yet she offers him instant forgiveness and compassion. Amidst a gruesome film, and in the immediate aftermath of a grotesque tragedy, their tearful embrace is as touching a depiction of love and devotion as I’ve ever seen at the movies. It’s a moment that, to borrow your phrase, offers at least “slim hopefulness.”

 

Funny Games

EH: That is a powerful moment, though it’s a shame that the film as a whole doesn’t live up to the emotional honesty of those scenes. His next film, Code Unknown, marked a change in Haneke’s career, as he began making films in France, with French casts. Haneke has said that leaving his native Austria was a practical decision, because there’s a far better film industry infrastructure in France. But for whatever reason, I think the start of the French period also coincides with a leap in the quality and complexity of Haneke’s work after the singlemindedness of the glaciation trilogy and Funny Games. As we’ve already mentioned, Code Unknown is somewhat similar in style to 71 Fragments of a Chronology of Chance, in that it’s a loose series of stories about various people who are linked only by an incident that occurs in an alley one morning. But Code Unknown is a far more sophisticated and complex film, a sustained study of guilt and responsibility.

The beginning of the film is one long seven-minute take in which Anne (Juliette Binoche) walks out of her apartment, meets her boyfriend’s younger brother Jean (Alexandre Hamidi), walks down the street, stops to get pastry, and then parts with Jean. Still within the same shot, Jean walks back down the street towards Anne’s apartment, stops in an alleyway to watch some performers, and casually drops his trash in the lap of an immigrant beggar (Luminita Gheroghiu). Jean is then accosted by a passerby, Amadou (Ona Lu Yenke), who witnesses the incident and tries to get Jean to apologize to the beggar woman. Soon Anne returns to the scene and the cops show up, and how it all plays out from that point on resonates throughout the rest of the movie. Whereas 71 Fragments was building up to an act of violence, Code Unknown, which has the subtitle Incomplete Tales of Several Journeys, reverses the structure by examining the repercussions of something that happens at the beginning of the film, an incident that epitomizes not physical violence but a more subtle form of institutional, societal violence. The one-take first shot is very important, with the camera flowing up the street and then back again, maintaining the continuity of cause and effect.

 

Code Unknown

JB: I agree, of course, that the initial scene sets the stage for what follows, and the no-cut structure is appropriate for conveying a sense of all these different stories intersecting, as everyone meets in one big (leftward- and rightward-tracking) shot. But we should be careful not to overstate the importance of the cut-free approach. It’s effective here, no doubt. But it would be silly to suggest that Haneke couldn’t have just as easily gotten the point across with numerous shots, numerous angles and numerous cuts, or, hell, even split-screen. This is, after all, a filmmaker who has spent about half his career telling stories in fragments—and he’s been effective that way, too. That said, I think what you’re getting at is that what’s significant here is the contrast between the long introductory scene and the many fragmented scenes that follow it. It’s as if Haneke is out to establish that these are not different or unrelated lives, even if they seem disconnected and dissimilar when viewed in isolation.

The tricky thing about network narratives like this, in which various mostly unrelated stories are linked together by one (or a few) event(s), is that sometimes the “network” aspect dominates our attention, which is to say that the interrelatedness of the pieces becomes more significant than the pieces themselves. In some cases, that’s the whole point. Paul Haggis’ much loved and much reviled Crash, for example, has some wonderful little moments, but I don’t think there’s much question that his film is actually “about” the proximity of those moments to one another more so than about the moments themselves. On the other hand, Alejandro González Iñárritu’s Babel is, in my mind, about the moments themselves, and Iñárritu simply uses a network structure as a means to explore several emotionally similar stories without creating unnecessary divisions between them (although most critics sure didn’t see it that way in the aftermath of Crash). I mention all of this en route to these questions: Ed, do you think Haneke uses a network approach in Code Unknown as a narrative tactic, allowing him to explore these otherwise disparate lives, or do you think the connectivity of these stories is core to what’s being explored? And that said, when you watch or think about Code Unknown, what stands out to you: the moments themselves in isolation or the connectivity of those moments, or maybe something else?

 

Code Unknown

EH: Those are great questions. Although there are moments in Code Unknown that are powerful and affecting in isolation, the real strength of the film, in my opinion, is the cumulative effect. The individual characters here are far more developed than the ones in 71 Fragments, but there’s still definitely a sense that it’s the whole that really matters, while the individual pieces are intended primarily to reveal different aspects of the bigger picture. The different stories are connected, superficially, by a chance encounter on a certain street corner, but more substantially they’re connected thematically, as a broad examination of the human responsibility to respond to injustice.

The key question of the film is, what do we do when we encounter wrong? Do we intervene, speak up, or keep quiet and try to go about our lives as usual? That’s the question Anne faces when she hears a young girl in her building screaming and crying, possibly being beaten or abused by someone in her family. It’s the question Amadou faces when he sees Jean drop a paper bag in the lap of the beggar, though his intervention has unintended effects, while Anne’s failure to intervene has tragic results for the little girl who’s being abused. It’s the question that Anne’s boyfriend Georges (Thierry Neuvic) faces in his work as a war correspondent. Writing to Anne from a war zone, he tells her, “I tried writing often but gave up. I didn’t know what to say.” Haneke accompanies this letter with a montage of war photographs, implying that, yes, it’s difficult to formulate a proper response to something like this, but it’s nevertheless necessary. Haneke’s film connects various forms of moral responsibility, suggesting a link between the kinds of domestic moral questions that people might face in the course of everyday life—responding to the crimes of a neighbor, dealing with the poor, confronting petty cruelty when one witnesses it—and the larger moral questions that define the behaviors of whole nations and races towards one another.

There is often a disconnect between these various forms of morality, and one of Haneke’s main targets here is the hypocrisy of those who have “correct” views about international affairs and politics but don’t apply those morals in the course of everyday life. During a scene in which Anne and Georges go shopping, Georges says that the possible child abuse in Anne’s building isn’t his problem: he didn’t hear the child screaming, he doesn’t know the parents or the old lady neighbor, so he has no responsibility to intervene. But how does that connect back to his work, in which he documents atrocities occurring in foreign countries, and presumably believes it to be important? These connections are the core of the film, drawing lines between war, immigration, racism, and how we treat our neighbors, our lovers and spouses, our friends and families, and the strangers we meet or see in the streets.

All of this adds up to the conclusion that Code Unknown is structurally more like Crash than Babel (at least based on your distinctions between them; I haven’t seen the latter). The difference is that Haneke’s film is far more sophisticated and subtle than Haggis’, and despite Haneke’s reputation for hammering home his points until they hurt—well-earned by his earlier films, for better or worse—he has a much lighter touch here.

 

Code Unknown

JB: It sure sounds good when you write about it. I don’t really disagree with your analysis, but to me what stands out are moments in isolation, even when I can recognize how they connect—narratively or thematically—to everything around them. The most powerful scene, in my opinion, is the one in which Anne is verbally abused and physically intimidated by some young thugs on the subway. This happens on a car fairly full of people, but only one man sticks up for her, and when he does, brave as he attempts to appear, you can tell he’s terrified; he isn’t intervening because he’s a tough-guy but because he feels he has to. That scene is evidence, no doubt, of society’s incredible ability to look the other way in deference to personal interests, but because of the way Haneke frames the scene, leaving his camera focused only on Anne and the old man who intervenes, what stands out isn’t the inaction of the other passengers but the terror of the bullies’ target(s). And so the scene instead becomes about the fragility of peace and security, not one about responsibility.

The same could be said of another scene involving “Anne”—the one in which she’s happily playing in a roof-deck swimming pool and looks up to see that her son is crawling over the building’s edge. It’s a terrifying moment, one that’s this close to tragedy. But it isn’t real; it’s a scene from a movie that Anne is shooting. Much earlier in the film, Haneke plays a similar game, making us wonder if Anne has been captured by some sadistic killer or instead is merely auditioning for a part in a slasher movie. And as convincing as Binoche is in these scenes, I can’t say I know what Haneke is trying to accomplish with them or how they serve the movie’s larger themes. Is Haneke patting himself on the back for getting the audience to fall for these movie-within-a-movie fabrications? Is he trying to imply that those other scenes are somehow more real? I can’t say I detect a motivation beyond basic provocation, which is why the connectivity of the narratives seems fairly insignificant.

 

Code Unknown

EH: Those scenes are definitely ambiguous in their connection to the “real” scenes, but I do think there’s much more to it than provocation. Frankly, though Haneke has certainly never shied away from provocation for its own sake, I don’t think that’s what the fake-outs in Code Unknown are about at all. For me, those scenes fill in the character of Anne in some interesting ways, even though they’re not really about her but about characters she’s playing in movies. As you say, Binoche is very convincing in those scenes, and in some ways those are the scenes in the film where she displays the most raw emotion, where she really breaks down and cuts loose. One gets a sense that she’s saving her emotional expression for performances, that only onscreen does she really unleash those tears and screams that might be equally appropriate in response to the real tragedies or problems in her life. The scene with Anne’s son nearly falling, for instance, resonates with the argument she has with Georges in which she mentions the son he apparently doesn’t see much, and tells him, seemingly just to wound him, that she had an abortion while he was away.

One important theme of this film is the difficulty of communication, as suggested by the bookends with deaf-mute children playing signing games. The film opens with the little girl who eventually dies from being abused, miming cowering in the corner, and the other kids guess a variety of possibilities—including “bad conscience,” a theme that runs through this film and is picked up again in Caché—but they never get that she’s trying to tell them about what happens to her at home. Anne gets more direct communications about the girl’s plight—she hears the screams and receives a letter that might be from the girl or from an old lady neighbor—but she still doesn’t respond, with tragic results. Whereas onscreen she reacts with terror and sobbing to a child’s danger, and is able to rescue him, offscreen she’s much more distanced in her responses, and when confronted with an actual child in danger, she doesn’t even attempt to rescue the girl.

I think this is an extension of Haneke’s examinations of the effects of media, suggesting that in many ways the movies have become substitutes for reality. The movies offer visceral thrills in serial killer slashers like the Funny Games-esque thriller Anne’s acting in, or melodramas that allow viewers to vicariously experience powerful and scary emotions that they might not allow out in their actual lives outside the movie theater.

 

Code Unknown

JB: That’s an interesting theory, although personally I would never criticize a mother for having a stronger emotional response to watching her own child nearly crawl over the edge of a high rise than to hearing what might be—but she’s not entirely sure—the abuse of a stranger. So if you’re correct about Haneke’s intent, he could have made his point more clearly (and more convincingly) by comparing two more similar events.

That said, our inability to agree on what’s happening in Code Unknown sets us up nicely to discuss Haneke’s next picture, The Piano Teacher, which happens to be one of his most ambiguous movies. Based on an autobiographical novel by Elfriede Jelinek, the film’s narrative structure is about as straightforward as it gets: Isabelle Huppert plays Erika Kohut, a woman who had been raised by her especially strict mother to be a concert pianist and now, in her 40s, still lives with her mother (played by Annie Girardot) while making a living as a piano instructor. Unlike some subsequent Haneke films, the Xs and Os of what happens are easy to recognize: Erika gets involved in a sexual affair with one of her students, a 20-something named Walter (BenoÓt Magimel), that becomes both emotionally and physically abusive. What’s difficult to figure out is how Erika and Walter feel about what happens between them, even though they spend much of the film ostensibly telling one another how they feel. While Walter’s affection for and attraction to Erika is more traditional, Erika’s attraction to Walter is an outgrowth of some unhealthy sexual fantasies that fixate on her own physical abuse—and, indeed, even before she meets Walter, Erika tends to her own urges by taking a razorblade to her vagina.

In large part because we can’t be confident how Walter and Erika feel about what’s happening—are some of their emotional outbursts against one another merely part of the ritual, part of the turn-on, part of the basic attraction?—it’s also very difficult to know how to feel about what we see. The film ends with Walter beating and then raping(?) an almost catatonic Erika, which on paper sounds like an unequivocal crime, except that Walter gives Erika almost exactly what she asks for—no, not what she asks for: what she repeatedly begs for and demands. In fact, based on her detailed requests, if anything Walter goes easy on Erika. The overall effect of Walter and Erika’s twisted relationship is in line with the themes of Code Unknown, as Haneke once again challenges the audience to grapple with our concept of moral absolutes.

 

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