Bungie has been teetering on the thinnest edge of control over what it tried to do with Destiny since the day the game was released in September 2014. Even in the face of truly impressive DLCs (The Taken King, in particular, is the game's creative apex in almost every respect), Destiny will ultimately go down as a rough work, sweating and straining under its own ambitions.
With Destiny 2, the game developer has the unenviable task of having to advance something that only barely got to this point feeling like a complete, compelling, inviting experience. It's appropriate that it isn't going to be a game trying to polish cracked goods, but an attempt to get things right the first time out. And there was no better way to state that purpose than to literally and metaphorically burn the first game to the ground.