Everybody wants to be as cool as James Bond. But while CounterSpy looks the part, thanks to a suave retro-themed aesthetic, it feels all wrong. Because the game focuses on loose, randomized stealth sequences, there isn't a single elaborate or cinematic set piece, and instead of explosive action, there's just a lot of repetitive, mindless killing. The name of the game should be "The Procedural World Is Not Enough."
For one, there's no sense of urgency to the game. Although your goal for the rogue, independent C.O.U.N.T.E.R. agency is to infiltrate imperialist (U.S.) and socialist (U.S.S.R.) bases, collecting the secret plans that will allow you to seize control of their nuclear arsenals, you can take as many days (i.e., levels) as needed to do so. There's no real risk/reward between the imperialist and socialist missions, and only if you accidentally lower the faction's DEFCON rating to zero—getting spotted by cameras, killed by guards, or making too much suspicious noise—does a countdown timer begin. (Even in that worst-case scenario, it'll reset to one at the end of the level and can be easily raised higher with the Persuasion skill.)