The game’s roguelike structure mostly exacerbates the sense of “been there, done that.”
CorpoNation is about more than just the severity of the discomfort imposed on you.
The game is all about taking advantage of and subverting the rules that restrict your actions.
The game puts a premium on learning how and why the world functions the way it does.
Everything in the game stylishly demonstrates its commitment to giving life to ecosystems.
There’s not a single choice that you make across the game that feels difficult.
Preview: Final Fantasy VII Rebirth’s First Few Hours Make Ambitious and Grim Promises
The last look at Square Enix’s sequel before launch is an eye-opener in several ways.
Like a Dragon goes Hawaiian, and the change of scenery mostly does the series good.
The Lost Crown convinces players to see both traversal and combat as two halves of a whole.
Bahnsen Knights evokes retro PC games without relying on nostalgia for their effect.
Avatar: Frontiers of Pandora Review: Beautiful, Yes, but a Far Cry from a New Experience
The game’s Pandora is a beautiful place to visit, but living there makes for a boring existence.
The game’s rendition of the Scottish Highlands feels more like a world than a playground.
Each and every one of the games below came as a surprise to us in one sense or another.
The game is replete with diversions from your usual RPG bits of business.
Square Enix’s job with the upcoming Final Fantasy VII Rebirth is an interesting one.
The game is a stinging condemnation of entertainment that thrives on the suffering of others.
At its best, the game is quite good at creating a rich and tumultuous history for its characters.