The game loses a bit of steam as its inherently unconvincing sci-fi elements begin to override its more absorbing humanistic aspects.
Anomaly 2 isn't just a deviation, it's the exceptional exception that demolishes the supposed rules about tower-defense games.
This is a game that's most arresting when experienced alone, its grim story one of intensifying emptiness and detachment.
Unwisely aims to downsize its bigger, better sandbox-style counterpart, ultimately squandering most of the mirthful series's supple allure in the process.
The twelve hours it takes to finish Star Trek is a frustrating and hilarious endeavor. Prepare to go where nearly every movie tie-in game has gone before: mediocrity.
It becomes apparent early on that Riptide's narrative is basically a hurriedly scribbled footnote on the bottom of a blood-stained manifesto.
As con men know, looks are meant to be deceiving, but Monaco's minimalist design, clean and straightforward so that the only confusion in each robbery is the kind you sow, does the opposite.
An attempt by NetherRealm Studios to outshine their estimable Mortal Kombat reboot and a galumphing valentine to diehard comic-book and gaming enthusiasts alike.
While you may lose days of your life to the lengthy dungeons and the micromanagement of your demonic menagerie, you won't lose your soul.
A short but oh-so-sweet fable of masked redemption, dueling realities, and learning how to unleash one's inner hero, Guacamelee! craftily punches, kicks, and pile-drives its way into the heart with undeviating aplomb.
While the smooth, intuitive combat is the game's most consistently enjoyable aspect, another high point is the designs of the mansions themselves.
Its music isn't as catchy as it could be, but this is nonetheless a vibrant little gem of a rhythm game with plenty of replay value.
In an infinite universe, anything can happen, but in Bioshock Infinite's, the specifics are what get you.
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