A result of the lack of tutorials and handholding is that each bit of incremental, hard-earned progress provides an unparalleled adrenaline rush.
Predominantly uneventful dice-rolling sessions, uninspired Amiibo support, and an unforgivable absence of online functionality render this mostly shoddy shindig one you can comfortably skip out on.
Remixing the episodes into even smaller segments and then populating them with super-powered zombies is the action-packed gauntlet fans of the original Resident Evil never knew they wanted.
It wouldn't be a Battlefield game without a host of multiplayer scenarios, and Hardline is definitely no slouch in that department, even if the assortment of options lack a certain sweeping freshness that would have been greatly appreciated.
It leans firmly enough on its heaven-or-hell selection phases to make an impact in both the immediate and distant future of its gameplay.
The game is as punishing and uncompromising as the continental war that it chronicles, and it will school you.
The game's sense of cool distilled from gallows humor, fantastical horror, wildly imaginative nightmare landscapes, and a bloody mean streak a mile wide.
The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
The noticeable uptick in graphical fluidity combined with a unique solo campaign seems to be just what this series needed in order to escape from its lengthy slump of mediocrity.
The game suggests identity and heroism arise from communal ties as much as they do from individual traits and struggle.
After the last few willfully easy Kirby games, it's a nice change to see the poor little puffball repeatedly die as you struggle for mastery.
Getting past the lame-brained introductory plotting is key to unlocking the hours of entertaining tactical role-playing goodness.
It makes what was once seen as a generally console-specific concept feel decidedly at home on a handheld offering a wide array of gorgeous visuals, enhanced controls, and the highly sought-after introduction of online functionality.
Dyling Light's problem is that it also brings everything else that comes with open-world games with it, and it's a poor, uninteresting fit with how strong the free-running is.
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