Getting past the lame-brained introductory plotting is key to unlocking the hours of entertaining tactical role-playing goodness.
It makes what was once seen as a generally console-specific concept feel decidedly at home on a handheld offering a wide array of gorgeous visuals, enhanced controls, and the highly sought-after introduction of online functionality.
Dyling Light's problem is that it also brings everything else that comes with open-world games with it, and it's a poor, uninteresting fit with how strong the free-running is.
The addictive class-based rewards, lengthy compendium of achievements, and the overall adrenaline of capturing and killing a trophy monster makes for a compelling game.
It is, at once, a love letter to where it came from and an ultimate advancement of its best ideas into something considerably bigger, more cohesive, and infinitely more fun.
There's only two questions that matter when it comes to Super Smash Bros.: "Do you love Nintendo?" and "Do you enjoy hitting things 'til they go flying off into the stratosphere?"
Treature Tracker is a powerful gesture of confidence by Nintendo: a spinoff game with more original ideas than most companies' new IPs.
Temple of Osiris is best when it remains focused on the action-oriented gameplay, shining brightest in boss battles that combine puzzles and gunplay.
The developer attempts to justify non sequiturs with a psychological narrative that distorts reality, but the twists only become more and more meaningless as the escape progresses.
There's a good game buried alive inside The Crew, and when they finally plant the headstone, the cause of death will be chiseled as "trying too hard."
On the whole, the game, in addition to being a mouthful, is a dutiful reworking of perhaps the finest crossover of the last console generation.
It would take far more than a disappointing and rushed climax to taint the otherwise astonishing visual accomplishments made here by Ubisoft, which are right on par with those of the remastered Grand Theft Auto V.
True, Pokémon games might not be known for their involving stories or clear-cut changes to established blueprints, yet ORAS manages to deliver both without forsaking its esteemed handheld ancestors.
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