Even the zombie material, which is still painfully boring and overdone conceptually, manages a few surprises.
The part of the game that matters is an impressive romp for anyone whose inner adolescent is looking for a cheap, satisfying, bloody thrill.
Shovel Knight isn't just a nostalgic copy of the games of the medium's youth; it's an ultimate advancement, a fever dream of what the 8-bit era was capable of.
While there's something to be said for patience and precision, unless a player's favorite part of chess is waiting for their opponent to take their turn, S.T.E.A.M. might just end up wrinkling their brain.
Even the least impressionable of youngsters will likely find themselves bored to tears by the uninventive gameplay and bland visuals the game exhibits.
A result of the lack of tutorials and handholding is that each bit of incremental, hard-earned progress provides an unparalleled adrenaline rush.
Predominantly uneventful dice-rolling sessions, uninspired Amiibo support, and an unforgivable absence of online functionality render this mostly shoddy shindig one you can comfortably skip out on.
Remixing the episodes into even smaller segments and then populating them with super-powered zombies is the action-packed gauntlet fans of the original Resident Evil never knew they wanted.
It wouldn't be a Battlefield game without a host of multiplayer scenarios, and Hardline is definitely no slouch in that department, even if the assortment of options lack a certain sweeping freshness that would have been greatly appreciated.
It leans firmly enough on its heaven-or-hell selection phases to make an impact in both the immediate and distant future of its gameplay.
The game is as punishing and uncompromising as the continental war that it chronicles, and it will school you.
The game's sense of cool distilled from gallows humor, fantastical horror, wildly imaginative nightmare landscapes, and a bloody mean streak a mile wide.
The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
The noticeable uptick in graphical fluidity combined with a unique solo campaign seems to be just what this series needed in order to escape from its lengthy slump of mediocrity.
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