A game that truly knows its audience and makes little effort to lure in stiff-necked skeptics to its particular school of bureaucratic thought.
Portions of the game may deliver high-octane thrills, but its paramount moments are frightening because they're understated.
It's no Earthbound, but that's the precipice the game is tentatively tiptoeing around, and the fun itself is far from tongue in cheek.
Rather than having the lasting impact of a distinct, vital recollection, Remember Me plays out like a stressful fever dream requiring the player to forget it.
Like the Die Hard franchise, each new level plays to diminishing returns, a mindless exercise in action over substance.
More than just a handy, cash-in replication of its precursor, Donkey Kong Country Returns 3D is one of the strongest Nintendo ports in recent memory.
The game loses a bit of steam as its inherently unconvincing sci-fi elements begin to override its more absorbing humanistic aspects.
Anomaly 2 isn't just a deviation, it's the exceptional exception that demolishes the supposed rules about tower-defense games.
This is a game that's most arresting when experienced alone, its grim story one of intensifying emptiness and detachment.
Unwisely aims to downsize its bigger, better sandbox-style counterpart, ultimately squandering most of the mirthful series's supple allure in the process.
The twelve hours it takes to finish Star Trek is a frustrating and hilarious endeavor. Prepare to go where nearly every movie tie-in game has gone before: mediocrity.
It becomes apparent early on that Riptide's narrative is basically a hurriedly scribbled footnote on the bottom of a blood-stained manifesto.
As con men know, looks are meant to be deceiving, but Monaco's minimalist design, clean and straightforward so that the only confusion in each robbery is the kind you sow, does the opposite.
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